GTA 6 Vice City Map: What Rockstar Has Actually Shown

Rockstar's Only in Leonida page names four places inside Vice City; its pre-order copy adds three more. Here's what is official and what fans invented.

Confirmed

Core claims sourced to official Rockstar / Take-Two material. How we tier claims →

Evidence index — not a map

Named places on the record

Named places by evidence grade Tally of 7 named places by evidence grade: none confirmed, none estimate, none reported, 7 unclassified. Each mark is one place; marks are drawn as a queue and their positions carry no geographic meaning. This is an index, not a map: no location, distance, direction, adjacency or scale is shown. Confirmed None Estimate None Reported None Unclassified 7
One mark is one place. The marks sit in a queue, not a landscape — no location, distance, direction, adjacency or scale is implied. Full map: Not published by Rockstar

Region 5

  • Ambrosia Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)
  • Grassrivers Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)
  • Leonida Keys Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)
  • Mount Kalaga Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)
  • Port Gellhorn Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)

City 1

  • Vice City Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)

Landmark 1

  • Leonida Penitentiary Evidence grade: Unclassified. Stated Rockstar Games (Only in Leonida)

Why this leads.No official map exists. An index of named places answers what IS known without drawing geography.

World status

Setting
Leonida
Hub city
Vice City

Primary sources →Last checked August 10, 2026

TL;DR

  • Rockstar’s Vice City region page names exactly four places: Ocean Beach, Little Cuba, the Tisha-Wocka flea market and VC Port. Three more Vice City-area names — Washington Beach, Gambit Bay and the Vercetti Estate — appear only in the pre-order item copy on the official GTA VI page.
  • Vice City is one of six official regions in the state of Leonida, and the marquee urban centre among them.
  • This is a modern Florida analogue, not the eighties Miami pastiche the original ran on.
  • Beyond those seven names, every street layout, district border and size figure in circulation is fan analysis, not official.
  • The next chance at real map information is An Extended Look, new footage Rockstar has dated for August 27, 2026 without saying what it contains.

Vice City is back after a long absence, and the version returning in November has almost nothing in common with the one people remember. Rockstar has published a district page for it, named four locations on it, and stopped there. Everything else circulating as a “confirmed Vice City map” is somebody’s freeze-frame guesswork with a confident caption attached.

Here’s the actual line between the two.

Official media · at Rockstar

Vice City 01

Rockstar’s official Vice City still. Everything on this page beyond the four named sub-locations is fan analysis, not something visible here.

NeonPulse is not hosting this particular image. It is published by Rockstar Games on their own Grand Theft Auto VI site.

View it on rockstargames.com (opens in a new tab on Rockstar’s site)

What Rockstar has confirmed about the GTA 6 Vice City map

Rockstar’s official site gives Vice City a region page, part of its Only in Leonida people-and-places hub, with the tagline Everything in Excess. The copy sets the tone plainly: it calls the city “the sun and fun capital of America,” while acknowledging the distance from the decade that made it famous.

Four sub-locations get named on that page as of this writing, and only four:

  • Ocean Beach. The pastel art deco hotel strip and white sand, the postcard version of the city.
  • Little Cuba. Described through its bakeries and street life, the Cuban-American heart of the map.
  • The Tisha-Wocka flea market. A bootleg-goods market, the low-rent counterweight to Ocean Beach.
  • VC Port. Framed as the cruise ship capital of the world, which puts a working commercial harbour on the map rather than decorative waterfront.

That is the complete inventory on the region page, though not the complete official one: three further Vice City-area names — Washington Beach, Gambit Bay and the Vercetti Estate — appear only in the Ultimate Edition item copy on Rockstar’s official GTA VI page, traced item by item in gta 6 all locations.

Beyond those seven names: no street grid, no minimap screenshot, no district count, no square mileage. Rockstar has released cover art, revealed June 18, 2026, a run of official screenshots, plus two trailers. It has not released a map.

The four names do tell you something structural. They cover a tourist beachfront, an immigrant neighbourhood, an informal economy and a port. That’s four distinct economic strata inside one city, which reads less like the compact playground of the original and more like a place designed to be navigated by class as much as by geography.

NeonPulse evidence atlas · schematic v2026-07-23

Every location Rockstar has actually named

7 places, 7 of them from Rockstar's own pages. Each row carries the source that named it, the date that source was last checked, and — the column no one else publishes — what is still not established. Rockstar has released no complete Leonida map, so this is an evidence record and not a drawn one. The source column is the earliest one we have verified, which is not the same as the first time Rockstar ever used the name; establishing that for every place is outstanding work and is not claimed here.

Show

7 shown

  1. Vice City

    City

    What Rockstar has saidThe centerpiece: Rockstar's modern take on its neon Miami analogue, officially named the game's home city from Trailer 1 onward.

    What is not establishedNo published boundary, area or street layout. Rockstar has named the city and shown it in trailers; it has released no map, no scale and no district list.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it Rockstar's official Trailer 2 synopsis · published

  2. Leonida Keys

    Region

    What Rockstar has saidAn island-chain region (the Keys analogue). Jason works for drug runners here per the official character page.

    What is not establishedNo published boundary, size or position relative to any other region. Rockstar names it; it has published no geography.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

  3. Grassrivers

    Region

    What Rockstar has saidThe wetlands region — the Everglades analogue, officially named on the Only in Leonida page.

    What is not establishedNo published boundary, size or position relative to any other region. Rockstar names it; it has published no geography.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

  4. Port Gellhorn

    Region

    What Rockstar has saidA port town region officially named by Rockstar; supporting characters Raul Bautista and Brian Heder operate around it.

    What is not establishedNo published boundary, size or position relative to any other region. Rockstar names it; it has published no geography.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

  5. Ambrosia

    Region

    What Rockstar has saidAn industrial/agricultural region officially named on the Only in Leonida page.

    What is not establishedNo published boundary, size or position relative to any other region. Rockstar names it; it has published no geography.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

  6. Mount Kalaga

    Region

    What Rockstar has saidA highland and wilderness region officially named by Rockstar. Where it sits relative to anywhere else is not something Rockstar has published.

    What is not establishedNo published boundary, size or position relative to any other region. Rockstar names it; it has published no geography.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

  7. Leonida Penitentiary

    Landmark

    What Rockstar has saidWhere Lucia's story begins — she leaves it early in the game per the official character page.

    What is not establishedNo published location within its region, and no confirmation of whether it is enterable or a backdrop.

    Earliest NeonPulse-verified source naming it Rockstar Games (Only in Leonida) · last checked 2026-07-22

    Earliest first-party artefact we checked that names it named on 1 first-party page(s) that carry no publication date, so no earliest can be established

How first-appearance was measured, and what it cannot tell you

The earliest FIRST-PARTY ARTEFACT WE CHECKED whose text names the place. Not a claim about the first time it ever appeared anywhere, and not a claim about what is visible in footage.

1 of 7 places resolve to a dated artefact. The rest are named on Rockstar pages that publish no date, so no "earliest" exists for them and none is invented. Rockstar's Newswire articles render their body text client-side: fetching one returns the page title and nothing else, so a naive check would have reported those pages as not naming anything. Where a Newswire naming is used here it comes from this repository's own browser-verified record, and is labelled as such.

Compiled by NeonPulse from Rockstar's own pages. Names and quoted descriptions belong to Rockstar Games; the organisation, the verification dates and the “not established” column are NeonPulse's. NeonPulse is independent and not affiliated with, endorsed by or sponsored by Rockstar Games or Take-Two Interactive.

How the GTA 6 Vice City map differs from the original Vice City

The original Vice City was a period piece. It borrowed eighties Miami wholesale: neon, Ferraris, pastel suits, a soundtrack built on the decade’s radio, and a city small enough to memorise in a weekend. Its whole design argument was atmosphere, and the map was built to serve it.

The 2026 version drops the period entirely. Rockstar’s own copy signals it directly, positioning the city as a long way from the eighties while insisting the character survived the decades. This Vice City is a contemporary Florida analogue: modern phones, modern policing, modern internet culture, modern tourism economy. The official screenshots and both trailers show present-day cars, present-day fashion and social-media-era framing throughout.

That shift matters more than it sounds. The original could be a pastiche because nobody expected eighties Miami to be simulated accurately. A modern setting invites direct comparison to a real place people visit, which raises the bar on density, traffic behaviour and the texture of a working city. Our read: the four named locations are chosen to advertise exactly that range.

What carries over is the thesis rather than the furniture. Vice City has always been Rockstar’s satire of a city that sells hedonism as an industry, and the excess tagline says the studio is keeping that read intact. The delivery changes: the original sold excess through cocaine money and neon, the 2026 version sells it through tourism, cruise terminals, influencer economies and the gap between the beachfront and everywhere behind it. Same argument, different century, and the four named locations map neatly onto both halves of it.

The other structural difference is that the original was the map. Vice City was the whole product. In 2026 it is one region out of six.

Vice City as the anchor of the state of Leonida

Leonida is the state, Florida is the model, and Rockstar has officially named six regions inside it: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga. Each has its own page and its own tone, running from a tropical archipelago of loaded bars to gator-and-mangrove wetlands to a decayed stretch of forgotten coast to wild backwoods on the state’s northern fringes.

Vice City is the anchor. It is the marquee urban centre among the six, and it carries the marketing. The other five regions are defined partly by what they are not: the Keys are the escape, Grassrivers is the wilderness, Port Gellhorn is the economic opposite of Ocean Beach.

If you want the full breakdown of all six and what Rockstar has said about each, that’s covered in our gta 6 all locations piece. The relevant point for the city itself is that Vice City no longer has to do everything, which frees it to be denser and more specific than a standalone map could afford.

Jason Duval and Lucia Caminos are the two people you’ll navigate it as, with Lucia leaving Leonida Penitentiary early in the story. The supporting cast Rockstar has named officially, including Cal Hampton, Boobie Ike, Dre’Quan Priest, Real Dimez, Raul Bautista and Brian Heder, is the closest thing to a social map of the city that exists right now.

Official media · at Rockstar

Vice City 01

Vice City, from Rockstar’s own media page.

NeonPulse is not hosting this particular image. It is published by Rockstar Games on their own Grand Theft Auto VI media page.

View it on rockstargames.com (opens in a new tab on Rockstar’s site)

What fans are inferring from the trailers, and why none of it is confirmed

Search “gta 6 vice city map” and you’ll find neighbourhood names Rockstar has not published anywhere. Vice Beach, Ocean Drive and various other labels are fan identifications pulled from trailer geography, signage and real Miami analogues. Some of them may well turn out to be right. None of them is official, and the difference matters when you’re deciding what to expect.

The same applies to reconstructed layouts. Trailer 1 arrived December 4, 2023. Trailer 2 followed on May 6, 2025, under the tagline “Explore Vice City and beyond.” Between them the community has assembled coastline shapes, road networks and district borders by matching shots to each other. That work is genuinely impressive and it is still extrapolation from a marketing edit, which is cut for mood rather than cartographic accuracy.

There’s an older source people lean on too. In September 2022 some 90 videos of work-in-progress GTA 6 footage were published without authorisation, and Rockstar confirmed a network intrusion in which an unauthorized third party downloaded early development material. Two things about it are worth keeping straight. It was early development footage, not a finished build, and it was already dated when it surfaced. And while it did broadly foreshadow a modern-day Vice City and a female lead, the fine-grained extrapolations built on top of it — map scope and layout claims especially — remain unverified against anything Rockstar has since published. Treat any map detail sourced from 2022 footage as leak material, clearly labelled, not as a preview.

Why does fan cartography keep getting reported as fact? Because it looks like a map. A labelled coastline with district borders drawn on it carries visual authority that a paragraph of hedging can’t match, and it gets screenshotted, reposted and stripped of its original caveats within a day. The people making these reconstructions are usually honest about their confidence levels. The aggregators republishing them are not.

The honest position on the layout of the GTA 6 Vice City map: Rockstar has not published it, and nothing on the record substitutes for that.

How big is the Vice City map? Nobody official has said

Rockstar has published no map size for GTA 6, and we have found no official figure for GTA 5 either, so the ubiquitous “twice the size” ratio is one fan estimate divided by another — we take those numbers, and the interior and points-of-interest counts that travel with them, apart in gta 6 map size.

One thing that isn’t estimate: GTA 6 launches November 19, 2026 on PS5 and Xbox Series X|S, with pre-load beginning November 12. The PS5 Pro Enhanced tag is carried on the official PlayStation listing, though Sony and Rockstar have disclosed nothing about what the enhancement involves. No PC version has been announced.

What to watch next

The next genuine expansion of what’s known about the GTA 6 Vice City map is new footage, and Rockstar has finally dated some. On August 6, 2026 it announced Grand Theft Auto VI: An Extended Look, which premiered on Netflix on Thursday, August 27 at 3 p.m. ET and arrived on Rockstar’s own YouTube channel and the GTA VI site at 9 p.m. ET the same day. Rockstar has not called it “Trailer 3” and has published a 26:49 runtime for its own upload but no format description and no content detail, so nobody knows yet whether the map gets a single new pin out of it. If it does, the useful signal won’t be the mood, it will be the geography: whether Rockstar names another location, whether the footage holds on street signs long enough to place districts, and whether any shot shows a minimap. Our Extended Look tracker carries the primary sources.

Worth correcting here. As of July 23, 2026 this page said a third trailer had no date and pointed at Take-Two’s August 7 earnings call as the nearest fixed event, while noting an earnings call is not a trailer announcement. That caution held up. No footage was ever tied to that call, and the date came instead from Rockstar’s own Newswire on August 6.

The second checkpoint is hands-on previews. If past Rockstar launches are a guide, press access tends to open only in the final weeks before release, and preview coverage is where the map stops being fan reconstruction and starts being reporting. Until one of those two things happens, the seven names across Rockstar’s own pages are the entire confirmed map, and anything more detailed is somebody guessing well.

Sources

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